3.1.34 ControlPolygon

ControlPolygon objects are created by: Show_control_points_engraver.

Standard settings:

color (color):

"BurlyWood"

The color of this grob.

extroversion (number):

0.5

For polygons, how the thickness of the line is spread on each side of the exact polygon whith ideal zero thickness. If this is 0, the middle of line is on the polygon. If 1, the line sticks out of the polygon. If -1, the outer side of the line is exactly on the polygon. Other numeric values are interpolated.

filled (boolean)

Whether an object is filled with ink.

horizontal-skylines (pair of skylines)

Two skylines, one to the left and one to the right of this grob.

layer (integer):

2

An integer which determines the order of printing objects. Objects with the lowest value of layer are drawn first, then objects with progressively higher values are drawn, so objects with higher values overwrite objects with lower values. By default most objects are assigned a layer value of 1.

stencil (stencil):

ly:text-interface::print

The symbol to print.

text (markup):

control-polygon::calc-text

Text markup. See Formatting text.

thickness (number):

1.2

For grobs made up of lines, this is the thickness of the line. For slurs and ties, this is the distance between the two arcs of the curve’s outline at its thickest point, not counting the diameter of the virtual “pen” that draws the arcs. This property is expressed as a multiple of the current staff-line thickness (i.e. the visual output is influenced by changes to Staff.StaffSymbol.thickness).

vertical-skylines (pair of skylines)

Two skylines, one above and one below this grob.

X-extent (pair of numbers)

Extent (size) in the X direction, measured in staff-space units, relative to object’s reference point.

Y-extent (pair of numbers)

Extent (size) in the Y direction, measured in staff-space units, relative to object’s reference point.

This object supports the following interface(s): control-polygon-interface, grob-interface, sticky-grob-interface and text-interface.

This object can be of either of the following classes: Item and Spanner.


Internals Reference v2.23.5 (development-branch).