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Simultaneous notes
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Zusätzliche Stimmen, um Zusammenstöße zu vermeiden
Ein einigen Fällen von sehr komplexer polyphoner Musik sind zusätzliche
Stimmen notwendig, um Zusammenstöße zwischen den Noten zu vermeiden.
Wenn mehr als vier parallele Stimmen benötigt werden, können zusätzliche
Stimmen definiert werden, indem eine Variable mit der Funktion
context-spec-music
definiert wird.
voiceFive = #(context-spec-music (make-voice-props-set 4) 'Voice) \relative c'' { \time 3/4 \key d \minor \partial 2 << \new Voice { \voiceOne a4. a8 e'4 e4. e8 f4 d4. c8 } \new Voice { \voiceTwo d,2 d4 cis2 d4 bes2 } \new Voice { \voiceThree f'2 bes4 a2 a4 s2 } \new Voice { \voiceFive s2 g4 g2 f4 f2 } >> }
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Changing a single note’s size in a chord
Individual note heads in a chord can be modified with the
\tweak
command inside a chord, by altering the font-size
property.
Inside the chord (within the brackets < >
), before the note to
be altered, place the \tweak
command, followed by
font-size
and define the proper size like #-2
(a tiny
note head).
\relative c' { <\tweak font-size #+2 c e g c \tweak font-size #-2 e>1 ^\markup { A tiny e }_\markup { A big c } }
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PartCombine-Text ändern
Wenn Stimmen automatisch kombiniert werden, kann der Text, der für Solo- und Unisono-Stellen ausgegeben wird, geändert werden:
\new Staff << \set Staff.soloText = #"girl" \set Staff.soloIIText = #"boy" \set Staff.aDueText = #"together" \partCombine \relative c'' { g4 g r r a2 g } \relative c'' { r4 r a( b) a2 g } >>
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Clusters
Clusters are a device to denote that a complete range of notes is to be played.
fragment = \relative c' { c4 f <e d'>4 <g a>8 <e a> a4 c2 <d b>4 e2 c } << \new Staff \fragment \new Staff \makeClusters \fragment >>
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Zwei Stimmen auf einem System kombinieren
Die Funktion, die Stimmen kombiniert (also der \partCombine
-Befehl)
ermöglicht die Kombination unterschiedlicher Stimmen auf einem
System. Textanweisungen wie "solo" oder "a2" werden automatisch
hinzugefügt. Wenn man sie entfernen will, muss man die Eigenschaft
printPartCombineTexts
auf falsch setzen. Für Klavierauszüge
muss natürlich kein "solo"/"a2" usw. hinzugefügt werden, man
sollte sie also ausschalten. Wenn aber Solo-Stellen in einem
Klavierauszug oder einer Chorpartitur angezeigt werden, ist es besser,
normale Polyphonie zu verwenden, weil so die Solostellen angezeigt
werden, auch wenn der Text des Stimmenkombinierers ausgeschaltet ist.
Der Schnipsel zeigt drei Möglichkeiten, Stimmen auf einem System zu
kombinieren: Standardpolyphonie, \partCombine
ohne Text und
\partCombine
mit Text.
%% Combining pedal notes with clef changes musicUp = \relative c'' { \time 4/4 a4 c4.( g8) a4 | g4 e' g,( a8 b) | c b a2. } musicDown = \relative c'' { g4 e4.( d8) c4 | r2 g'4( f8 e) | d2 \stemDown a } \score { << \new Staff \with { instrumentName = "Standard polyphony" } << \musicUp \\ \musicDown >> \new Staff \with { instrumentName = "PartCombine without text" printPartCombineTexts = ##f } \partCombine \musicUp \musicDown \new Staff \with { instrumentName = "PartCombine with text" } \partCombine \musicUp \musicDown >> \layout { indent = 6.0\cm \context { \Score \override SystemStartBar.collapse-height = #30 } } }
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Displaying complex chords
Here is a way to display a chord where the same note is played twice with different accidentals.
fixA = { \once \override Stem.length = #11 } fixB = { \once \override NoteHead.X-offset = #1.7 \once \override Stem.length = #7 \once \override Stem.rotation = #'(45 0 0) \once \override Stem.extra-offset = #'(-0.1 . -0.2) \once \override Flag.style = #'no-flag \once \override Accidental.extra-offset = #'(4 . -.1) } \relative c' { << { \fixA <b d!>8 } \\ { \voiceThree \fixB dis } >> s }
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Horizontale Verschiebung von Noten erzwingen
Wenn es zu Zusammenstößen kommt, kann mit folgender Lösung eine andere Position manuell eingestellt werden. Die Einheiten hier sind Notenlinienzwischenräume.
\relative c' << { <d g>2 <d g> } \\ { <b f'>2 \once \override NoteColumn.force-hshift = #1.7 <b f'>2 } >>
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Making an object invisible with the ’transparent property
Setting the transparent
property will cause an object to be
printed in „invisible ink“: the object is not printed, but all its
other behavior is retained. The object still takes up space, it takes
part in collisions, and slurs, ties and beams can be attached to it.
This snippet demonstrates how to connect different voices using ties. Normally, ties only connect two notes in the same voice. By introducing a tie in a different voice, and blanking the first up-stem in that voice, the tie appears to cross voices.
\relative { \time 2/4 << { \once \hide Stem \once \override Stem.length = #8 b'8 ~ 8\noBeam \once \hide Stem \once \override Stem.length = #8 g8 ~ 8\noBeam } \\ { b8 g g e } >> }
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Moving dotted notes in polyphony
When a dotted note in the upper voice is moved to avoid a collision
with a note in another voice, the default is to move the upper note to
the right. This behaviour can be over-ridden by using the
prefer-dotted-right
property of NoteCollision
.
\new Staff \relative c' << { f2. f4 \override Staff.NoteCollision.prefer-dotted-right = ##f f2. f4 \override Staff.NoteCollision.prefer-dotted-right = ##t f2. f4 } \\ { e4 e e e e e e e e e e e } >>
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Suppressing warnings for clashing note columns
If notes from two voices with stems in the same direction are placed at
the same position, and both voices have no shift or the same shift
specified, the error message ‘warning: ignoring too many clashing
note columns’ will appear when compiling the LilyPond file. This
message can be suppressed by setting the 'ignore-collision
property of the NoteColumn
object to #t
. Please note that
this does not just suppress warnings but stops LilyPond trying to
resolve collisions at all and so may have unintended results unless
used with care.
ignore = \override NoteColumn.ignore-collision = ##t \relative c' { \new Staff << \new Voice { \ignore \stemDown f2 g } \new Voice { c2 \stemDown c, } >> }
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Two \partCombine pairs on one staff
The \partCombine
function takes two music expressions each
containing a part, and distributes them among four Voice
s named
„two“, „one“, „solo“, and „chords“ depending on when and how
the parts are merged into a common voice. The voices output from
\partCombine
can have their layout properties adjusted in the
usual way. Here we define extensions of \partCombine
to make
it easier to put four voices on a staff.
soprano = { d'4 | cis' b e' d'8 cis' | cis'2 b } alto = { fis4 | e8 fis gis ais b4 b | b ais fis2 } tenor = { a8 b | cis' dis' e'4 b8 cis' d'4 | gis cis' dis'2 } bass = { fis8 gis | a4 gis g fis | eis fis b,2 } \new Staff << \key b\minor \clef alto \partial 4 \transpose b b' \partCombineUp \soprano \alto \partCombineDown \tenor \bass >>
\layout { \context { \Staff \accepts "VoiceBox" } \context { \name "VoiceBox" \type "Engraver_group" \defaultchild "Voice" \accepts "Voice" \accepts "NullVoice" } } customPartCombineUp = #(define-music-function (partOne partTwo) (ly:music? ly:music?) "Take the music in @var{partOne} and @var{partTwo} and return a @code{VoiceBox} named @q{Up} containing @code{Voice}s that contain @var{partOne} and @var{partTwo} merged into one voice where feasible. This variant sets the default voicing in the output to use upward stems." #{ \new VoiceBox = "Up" << \context Voice = "one" { \voiceOne } \context Voice = "two" { \voiceThree } \context Voice = "shared" { \voiceOne } \context Voice = "solo" { \voiceOne } \context NullVoice = "null" {} \partCombine #partOne #partTwo >> #}) customPartCombineDown = # (define-music-function (partOne partTwo) (ly:music? ly:music?) "Take the music in @var{partOne} and @var{partTwo} and return a @code{VoiceBox} named @q{Down} containing @code{Voice}s that contain @var{partOne} and @var{partTwo} merged into one voice where feasible. This variant sets the default voicing in the output to use downward stems." #{ \new VoiceBox = "Down" << \set VoiceBox.soloText = #"Solo III" \set VoiceBox.soloIIText = #"Solo IV" \context Voice ="one" { \voiceFour } \context Voice ="two" { \voiceTwo } \context Voice ="shared" { \voiceFour } \context Voice ="solo" { \voiceFour } \context NullVoice = "null" {} \partCombine #partOne #partTwo >> #}) soprano = { d'4 | cis' b e' d'8 cis' | cis'2 b } alto = { fis4 | e8 fis gis ais b4 b | b ais fis2 } tenor = { a8 b | cis' dis' e'4 b8 cis' d'4 | gis cis' dis'2 } bass = { fis8 gis | a4 gis g fis | eis fis b,2 } \new Staff << \key b\minor \clef alto \partial 4 \transpose b b' \customPartCombineUp \soprano \alto \customPartCombineDown \tenor \bass >>
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