Percussion

Percussion


Escriptura de parts de percussió

Mitjançant la utilització de les potents eines preconfigurades com la funció \drummode i el context DrumStaff, la introducció de parts per a percussió és molt fàcil: les percussions se situen en les seves pròpies posicions de pentagrama (amb una clau especial) i tenen els caps corresponents a l’instrument. És possible afegir un símbol addicional a la percussió o reduir el nombre de línies.

drh = \drummode {
        cymc4.^"crash" hhc16^"h.h." hh hhc8 hho hhc8 hh16 hh
        hhc4 r4 r2
      }
drl = \drummode {
        bd4 sn8 bd bd4 << bd ss >>
        bd8 tommh tommh bd toml toml bd tomfh16 tomfh
      }
timb = \drummode {
         timh4 ssh timl8 ssh r timh r4
         ssh8 timl r4 cb8 cb
       }

\score {
  <<
    \new DrumStaff \with {
      instrumentName = "timbales"
      drumStyleTable = #timbales-style
      \override StaffSymbol.line-count = #2
      \override BarLine.bar-extent = #'(-1 . 1)
    }
    <<
      \timb
    >>
    \new DrumStaff \with { instrumentName = "drums" }
    <<
      \new DrumVoice { \stemUp \drh }
      \new DrumVoice { \stemDown \drl }
    >>
  >>
  \layout { }
  \midi { \tempo 4 = 120 }
}

[image of music]


Cow and ride bell example

Two different bells, entered with ’cb’ (cowbell) and ’rb’ (ridebell).

\paper { tagline = ##f }

#(define mydrums '((ridebell default #f  3)
                   (cowbell  default #f -2)))

\new DrumStaff \with { instrumentName = #"Different Bells" }

\drummode {
  \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
  \set DrumStaff.clefPosition = 0.5
  \override DrumStaff.StaffSymbol.line-positions = #'(-2 3)
  \override Staff.BarLine.bar-extent = #'(-1.0 . 1.5)

  \time 2/4
  rb8 8 cb8 16 rb16-> ~ |
  16 8 16 cb8 8 |
}

[image of music]


Customized drum notation in printed and MIDI output

Customized drum “pitch” names (suitable for a custom drum style, for example) may be used both in printed and MIDI output by defining such variables as drumPitchNames, drumStyleTable and midiDrumPitches, as demonstrated here. In short, this snippet:

%% This snippet tries to amend
%% NR 2.5.1 Common notation for percussion - Custom percussion staves
%% http://lilypond.org/doc/v2.18/Documentation/notation/common-notation-for-percussion#custom-percussion-staves

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%
%% To use custom drum pitch names for your score and midi you need to follow
%% this route:
%%
%%%%%%%%%%%%
%% LAYOUT:
%%%%%%%%%%%%
%%
%% (1) Define a name and put it in `drumPitchNames'
%%     This can be done at toplevel with
%%         drumPitchNames.my-name  = #'my-name
%%     It's possible to add an alias as well.
%% (2) Define how it should be printed
%%     Therefore put them into a top-level list, where each entry should
%%     be of the form:
%%         (my-name
%%           note-head-style-or-default
%%             articulation-type-or-#f
%%               staff-position)
%%     Example:
%%         #(define my-style
%%           '(
%%             (my-name default tenuto -1)
%%             ; ...
%%             ))
%% (3) Tell LilyPond to use these custom definitions, with
%%         drumStyleTable = #(alist->hash-table my-style)
%%     in a \layout or \with block
%%
%%     Now we're done for layout. Here is a short but complete example:
%%         \new DrumStaff
%%           \with { drumStyleTable = #(alist->hash-table my-style) }
%%           \drummode { my-name }
%%
%%%%%%%%%%%%
%% MIDI:
%%%%%%%%%%%%
%%
%% (1) Again at top-level, assign a pitch to your custom note name
%%         midiDrumPitches.my-name = ges
%%     Note that you have to use the name, which is in drumPitchNames, no alias
%% (2) Tell LilyPond to use this pitch(es), with
%%         drumPitchTable = #(alist->hash-table midiDrumPitches)
%%
%%     Example:
%%         \score {
%%            \new DrumStaff
%%             \with {
%%               drumStyleTable = #(alist->hash-table my-style)
%%               drumPitchTable = #(alist->hash-table midiDrumPitches)
%%             }
%%             \drummode { my-name4 }
%%           \layout {}
%%           \midi {}
%%         }
%%
%%%%%%%%%%%%
%% TESTING
%%%%%%%%%%%%
%%
%% To test whether all is fine, run the following sequence in terminal:
%%         lilypond my-file.ly
%%         midi2ly my-file.midi
%%         gedit my-file-midi.ly
%%
%% This will do the following:
%% 1. create pdf and midi
%% 2. transform the midi back to a .ly-file
%%    (note: midi2ly is not always good in correctly identifying enharmonic pitches)
%% 3. open this file in gedit (or use another editor)
%% Now watch what you've got.
%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% FULL EXAMPLE
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

drumPitchNames.dbass      = #'dbass
drumPitchNames.dba        = #'dbass  % 'db is in use already
drumPitchNames.dbassmute  = #'dbassmute
drumPitchNames.dbm        = #'dbassmute
drumPitchNames.do         = #'dopen
drumPitchNames.dopenmute  = #'dopenmute
drumPitchNames.dom        = #'dopenmute
drumPitchNames.dslap      = #'dslap
drumPitchNames.ds         = #'dslap
drumPitchNames.dslapmute  = #'dslapmute
drumPitchNames.dsm        = #'dslapmute

#(define djembe
  '((dbass      default  #f         -2)
    (dbassmute  default  stopped    -2)
    (dopen      default  #f          0)
    (dopenmute  default  stopped     0)
    (dslap      default  #f          2)
    (dslapmute  default  stopped     2)))

midiDrumPitches.dbass = g
midiDrumPitches.dbassmute = fis
midiDrumPitches.dopen =  a
midiDrumPitches.dopenmute = gis
midiDrumPitches.dslap =  b
midiDrumPitches.dslapmute = ais

one = \drummode { r4 dba4 do ds r dbm dom dsm }

\score {
   \new DrumStaff
    \with {
      \override StaffSymbol.line-count =  #3
      instrumentName = #"Djembe "
      drumStyleTable = #(alist->hash-table djembe)
      drumPitchTable = #(alist->hash-table midiDrumPitches)
    }
    \one
  \layout {}
  \midi {}
}

[image of music]


Indicacions polimètricques de compàs totalment personalitzades

Tot i que l’element més essencial no és la indicació polimètrica de compàs que es mostra, s’ha inclòs per mostrar la pulsació de la peça, que és la plantilla d’una cançó real dels Balcans.

melody = \relative c'' {
  \key g \major
  \compoundMeter #'((3 8) (2 8) (2 8) (3 8) (2 8) (2 8)
                    (2 8) (2 8) (3 8) (2 8) (2 8))
  c8 c c d4 c8 c b c b a4 g fis8 e d c b' c d e4-^ fis8 g \break
  c,4. d4 c4 d4. c4 d c2 d4. e4-^ d4
  c4. d4 c4 d4. c4 d c2 d4. e4-^ d4 \break
  c4. d4 c4 d4. c4 d c2 d4. e4-^ d4
  c4. d4 c4 d4. c4 d c2 d4. e4-^ d4 \break
}

drum = \new DrumStaff \drummode {
  \repeat volta 2 {
    bd4.^\markup { Drums } sn4 bd \bar ";"
    sn4. bd4 sn \bar ";"
    bd sn bd4. sn4 bd
  }
}

\new Staff \with {
  instrumentName = \markup { \concat { "B" \flat " Sop." } }
}

{
  \melody
  \drum
}

[image of music]


High and Low woodblock example

Two Woodblocks, entered with ’wbh’ (high woodblock) and ’wbl’ (low woodblock). The length of the barline has been altered with an \override command otherwise it would be too short. The positions of the two stafflines also have to be explicitly defined.

\paper { tagline = ##f }

% These lines define the position of the woodblocks in the stave;
% if you like, you can change it or you can use special note heads
% for the woodblocks.
#(define mydrums '((hiwoodblock default #f  3)
                   (lowoodblock default #f -2)))

woodstaff = {
  % This defines a staff with only two lines.
  % It also defines the positions of the two lines.
  \override Staff.StaffSymbol.line-positions = #'(-2 3)

  % This is necessary; if not entered,
  % the barline would be too short!
  \override Staff.BarLine.bar-extent = #'(-1.0 . 1.5)
  % small correction for the clef:
  \set DrumStaff.clefPosition = 0.5
}

\new DrumStaff {
  % with this you load your new drum style table
  \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)

  \woodstaff

  \drummode {
    \time 2/4
    wbl8 16 16 8-> 8 |
    wbl8 16 16-> ~ 16 16 r8 |
  }
}

[image of music]


Plantilla per a combo de jazz

Això és una plantilla força avançada, per a un conjunt de jazz. Observeu que la notació de tots els instruments està a \key c \major (Do major). Això es refereix al to de concert; l’armadura es transporta automàticament si la música està dins d’una secció \transpose.

\header {
  title = "Song"
  subtitle = "(tune)"
  composer = "Me"
  meter = "moderato"
  piece = "Swing"
  tagline = \markup {
    \column {
      "LilyPond example file by Amelie Zapf,"
      "Berlin 07/07/2003"
    }
  }
}
% To make the example display in the documentation
\paper {
  paper-width = 130
}
%#(set-global-staff-size 16)
\include "english.ly"

%%%%%%%%%%%% Some macros %%%%%%%%%%%%%%%%%%%

sl = {
  \override NoteHead.style = #'slash
  \hide Stem
}
nsl = {
  \revert NoteHead.style
  \undo \hide Stem
}
crOn = \override NoteHead.style = #'cross
crOff = \revert NoteHead.style

%% insert chord name style stuff here.

jazzChords = { }

%%%%%%%%%%%% Keys'n'thangs %%%%%%%%%%%%%%%%%

global = { \time 4/4 }

Key = { \key c \major }

% ############ Horns ############

% ------ Trumpet ------
trpt = \transpose c d \relative c'' {
  \Key
  c1 | c | c |
}
trpHarmony = \transpose c' d {
  \jazzChords
}
trumpet = {
  \global
  \clef treble
  <<
    \trpt
  >>
}

% ------ Alto Saxophone ------
alto = \transpose c a \relative c' {
  \Key
  c1 | c | c |
}
altoHarmony = \transpose c' a {
  \jazzChords
}
altoSax = {
  \global
  \clef treble
  <<
    \alto
  >>
}

% ------ Baritone Saxophone ------
bari = \transpose c a' \relative c {
  \Key
  c1
  c1
  \sl
  d4^"Solo" d d d
  \nsl
}
bariHarmony = \transpose c' a \chordmode {
  \jazzChords s1 s d2:maj e:m7
}
bariSax = {
  \global
  \clef treble
  <<
    \bari
  >>
}

% ------ Trombone ------
tbone = \relative c {
  \Key
  c1 | c | c
}
tboneHarmony = \chordmode {
  \jazzChords
}
trombone = {
  \global
  \clef bass
  <<
    \tbone
  >>
}

% ############ Rhythm Section #############

% ------ Guitar ------
gtr = \relative c'' {
  \Key
  c1
  \sl
  b4 b b b
  \nsl
  c1
}
gtrHarmony = \chordmode {
  \jazzChords
  s1 c2:min7+ d2:maj9
}
guitar = {
  \global
  \clef treble
  <<
    \gtr
  >>
}

%% ------ Piano ------
rhUpper = \relative c'' {
  \voiceOne
  \Key
  c1 | c | c
}
rhLower = \relative c' {
  \voiceTwo
  \Key
  e1 | e | e
}

lhUpper = \relative c' {
  \voiceOne
  \Key
  g1 | g | g
}
lhLower = \relative c {
  \voiceTwo
  \Key
  c1 | c | c
}

PianoRH = {
  \clef treble
  \global
  <<
    \new Voice = "one" \rhUpper
    \new Voice = "two" \rhLower
  >>
}
PianoLH = {
  \clef bass
  \global
  <<
    \new Voice = "one" \lhUpper
    \new Voice = "two" \lhLower
  >>
}

piano = {
  <<
    \new Staff = "upper" \PianoRH
    \new Staff = "lower" \PianoLH
  >>
}

% ------ Bass Guitar ------
Bass = \relative c {
  \Key
  c1 | c | c
}
bass = {
  \global
  \clef bass
  <<
    \Bass
  >>
}

% ------ Drums ------
up = \drummode {
  \voiceOne
  hh4 <hh sn> hh <hh sn>
  hh4 <hh sn> hh <hh sn>
  hh4 <hh sn> hh <hh sn>
}
down = \drummode {
  \voiceTwo
  bd4 s bd s
  bd4 s bd s
  bd4 s bd s
}

drumContents = {
  \global
  <<
    \new DrumVoice \up
    \new DrumVoice \down
  >>
}

%%%%%%%%% It All Goes Together Here %%%%%%%%%%%%%%%%%%%%%%

\score {
  <<
    \new StaffGroup = "horns" <<
      \new Staff = "trumpet" \with { instrumentName = "Trumpet" }
      \trumpet
      \new Staff = "altosax" \with { instrumentName = "Alto Sax" }
      \altoSax
      \new ChordNames = "barichords" \with { instrumentName = "Trumpet" }
      \bariHarmony
      \new Staff = "barisax" \with { instrumentName = "Bari Sax" }
      \bariSax
      \new Staff = "trombone" \with { instrumentName = "Trombone" }
      \trombone
    >>

    \new StaffGroup = "rhythm" <<
      \new ChordNames = "chords" \gtrHarmony
      \new Staff = "guitar" \with { instrumentName = "Guitar" }
      \guitar
      \new PianoStaff = "piano" \with {
        instrumentName = "Piano"
        midiInstrument = "acoustic grand"
      }
      \piano
      \new Staff = "bass" \with { instrumentName = "Bass" }
      \bass
      \new DrumStaff \with { instrumentName = "Drums" }
      \drumContents
    >>
  >>
  \layout {
    \context { \Staff \RemoveEmptyStaves }
    \context {
      \Score
      \override BarNumber.padding = #3
      \override RehearsalMark.padding = #2
      skipBars = ##t
    }
  }
  \midi { }
}

[image of music]


Símbols de cops de percussió

No hi ha de forma nativa els símbols gràfics per a instruments de percussió; no obstant, és possible incloure aquests símbols, ja sigui com un fitxer EPS extern o com a codi PostScript incrustat dins d’un element de marcatge, com es mostra en aquest exemple.

stick = \markup {
  \with-dimensions #'(0 . 5) #'(0 . 5)
  \postscript "
    0 6 translate
    0.8 -0.8 scale
    0 0 0 setrgbcolor
    [] 0 setdash
    1 setlinewidth
    0 setlinejoin
    0 setlinecap
    gsave [1 0 0 1 0 0] concat
    gsave [1 0 0 1 -3.5406095 -199.29342] concat
    gsave
    0 0 0 setrgbcolor
    newpath
    7.1434065 200.94354 moveto
    7.2109628 200.90454 7.2785188 200.86554 7.3460747 200.82654 curveto
    8.2056347 202.31535 9.0651946 203.80414 9.9247546 205.29295 curveto
    9.8571989 205.33195 9.7896429 205.37095 9.7220864 205.40996 curveto
    8.8625264 203.92115 8.0029664 202.43233 7.1434065 200.94354 curveto
    closepath
    eofill
    grestore
    gsave
    0 0 0 setrgbcolor
    newpath
    4.9646672 203.10444 moveto
    5.0036707 203.03688 5.0426744 202.96933 5.0816777 202.90176 curveto
    6.5704792 203.76133 8.0592809 204.6209 9.5480824 205.48045 curveto
    9.5090791 205.54801 9.4700754 205.61556 9.4310717 205.68311 curveto
    7.94227 204.82356 6.4534687 203.96399 4.9646672 203.10444 curveto
    closepath
    eofill
    grestore
    gsave
    <<
    /ShadingType 3
    /ColorSpace /DeviceRGB
    /Coords [113.13708 207.87465 0 113.13708 207.87465 16.162441]
    /Extend [true true]
    /Domain [0 1]
    /Function <<
    /FunctionType 3
    /Functions
    [
    <<
    /FunctionType 2
    /Domain [0 1]
    /C0 [1 1 1]
    /C1 [0.72941178 0.72941178 0.72941178]
    /N 1
    >>
    ]
    /Domain [0 1]
    /Bounds [ ]
    /Encode [ 0 1 ]
    >>
    >>
    newpath
    7.6422017 200.76488 moveto
    7.6505696 201.02554 7.3905363 201.24867 7.1341335 201.20075 curveto
    6.8759501 201.16916 6.6949602 200.87978 6.7801462 200.63381 curveto
    6.8480773 200.39155 7.1438307 200.25377 7.3728389 200.35861 curveto
    7.5332399 200.42458 7.6444521 200.59122 7.6422017 200.76488 curveto
    closepath
    clip
    gsave [
      0.052859054 0.063089841 -0.020912282 0.017521108 5.7334261 189.76443
    ] concat
    shfill
    grestore
    grestore
    0 0 0 setrgbcolor
    [] 0 setdash
    0.027282091 setlinewidth
    0 setlinejoin
    0 setlinecap
    newpath
    7.6422017 200.76488 moveto
    7.6505696 201.02554 7.3905363 201.24867 7.1341335 201.20075 curveto
    6.8759501 201.16916 6.6949602 200.87978 6.7801462 200.63381 curveto
    6.8480773 200.39155 7.1438307 200.25377 7.3728389 200.35861 curveto
    7.5332399 200.42458 7.6444521 200.59122 7.6422017 200.76488 curveto
    closepath
    stroke
    gsave
    <<
    /ShadingType 3
    /ColorSpace /DeviceRGB
    /Coords [113.13708 207.87465 0 113.13708 207.87465 16.162441]
    /Extend [true true]
    /Domain [0 1]
    /Function <<
    /FunctionType 3
    /Functions
    [
    <<
    /FunctionType 2
    /Domain [0 1]
    /C0 [1 1 1]
    /C1 [0.72941178 0.72941178 0.72941178]
    /N 1
    >>
    ]
    /Domain [0 1]
    /Bounds [ ]
    /Encode [ 0 1 ]
    >>
    >>
    newpath
    5.2721217 202.83181 moveto
    5.2804896 203.09247 5.0204563 203.3156 4.7640539 203.26768 curveto
    4.5058701 203.23609 4.3248803 202.94671 4.4100662 202.70074 curveto
    4.4779975 202.45848 4.7737511 202.3207 5.0027593 202.42554 curveto
    5.1631598 202.49149 5.2743721 202.65813 5.2721217 202.83181 curveto
    closepath
    clip
    gsave [
      0.052859054 0.063089841 -0.020912282 0.017521108 3.363346 191.83136
    ] concat
    shfill
    grestore
    grestore
    0 0 0 setrgbcolor
    [] 0 setdash
    0.027282091 setlinewidth
    0 setlinejoin
    0 setlinecap
    newpath
    5.2721217 202.83181 moveto
    5.2804896 203.09247 5.0204563 203.3156 4.7640539 203.26768 curveto
    4.5058701 203.23609 4.3248803 202.94671 4.4100662 202.70074 curveto
    4.4779975 202.45848 4.7737511 202.3207 5.0027593 202.42554 curveto
    5.1631598 202.49149 5.2743721 202.65813 5.2721217 202.83181 curveto
    closepath
    stroke
    grestore
    grestore
  "
}

\score {
  b1^\stick
}

[image of music]


Percussion example

A short example taken from Stravinsky’s L’Histoire du soldat.

#(define mydrums '((bassdrum   default #f  4)
                   (snare      default #f -4)
                   (tambourine default #f  0)))

global = {
  \time 3/8 s4.
  \time 2/4 s2*2
  \time 3/8 s4.
  \time 2/4 s2
}

drumsA = {
  \context DrumVoice <<
    { \global }
    { \drummode {
        \autoBeamOff
        \stemDown sn8 \stemUp tamb s8 |
        sn4 \stemDown sn4 |
        \stemUp tamb8 \stemDown sn8 \stemUp sn16 \stemDown sn \stemUp sn8 |
        \stemDown sn8 \stemUp tamb s8 |
        \stemUp sn4 s8 \stemUp tamb
      }
    }
  >>
}

drumsB = {
  \drummode {
    s4 bd8 s2*2 s4 bd8 s4 bd8 s8
  }
}

\layout {
  indent = 40
  \context {
    \DrumStaff
    drumStyleTable = #(alist->hash-table mydrums)
  }
}

\score {
  \new StaffGroup <<
    \new DrumStaff \with {
      instrumentName = \markup \center-column {
        "Tambourine"
        "et"
        "caisse claire s. timbre"
        }
  }
  \drumsA
  \new DrumStaff \with {
    instrumentName = "Grosse Caisse"
  }
  \drumsB
  >>
}

[image of music]


Impressió de música que tingui compassos en cada pentagrama

En el següent fragment de codi, dues parts diferents tenen un compàs completament diferent i malgrat això es mantenen sincronitzades. Les barres de compàs ja no es poden imprimir en el nivell de Score; per permetre barres de compàs independents en cada part es tralladen els gravadores Default_barline_engraver i Timing_translator des del context de partitura Score fins el context de pentagrama Staff.

Si calen nombres de compàs, el gravador de nombres de compàs Bar_number_engraver també s’ha de traslladar, ja que descansa en propietat fixades pel Timing_translator; es pot usar un bloc \with per afegir nombres de compàs al pentagrama apropiat.

\paper {
  indent = #0
  ragged-right = ##t
}

global = { \time 3/4 { s2.*3 } \bar "" \break { s2.*3 } }

\layout {
  \context {
    \Score
    \remove "Timing_translator"
    \remove "Bar_number_engraver"
    \override SpacingSpanner.uniform-stretching = ##t
    \override SpacingSpanner.strict-note-spacing = ##t
    proportionalNotationDuration = #(ly:make-moment 1/64)
  }
  \context {
    \Staff
    \consists "Timing_translator"
  }
  \context {
    \Voice
    \remove "Forbid_line_break_engraver"
    tupletFullLength = ##t
  }
}

Bassklarinette = \new Staff \with {
  \consists "Bar_number_engraver"
  barNumberVisibility = #(every-nth-bar-number-visible 2)
  \override BarNumber.break-visibility = #end-of-line-invisible
} <<
  \global {
    \bar "|"
    \clef treble
    \time 3/8
    d''4.

    \bar "|"
    \time 3/4
    r8 des''2( c''8)

    \bar "|"
    \time 7/8
    r4. ees''2 ~

    \bar "|"
    \time 2/4
    \tupletUp
    \tuplet 3/2 { ees''4 r4 d''4 ~ }

    \bar "|"
    \time 3/8
    \tupletUp
    \tuplet 4/3 { d''4 r4 }

    \bar "|"
    \time 2/4
    e''2

    \bar "|"
    \time 3/8
    es''4.

    \bar "|"
    \time 3/4
    r8 d''2 r8
    \bar "|"
  }
>>

Perkussion = \new StaffGroup <<
  \new Staff <<
    \global {
      \bar "|"
      \clef percussion
      \time 3/4
      r4 c'2 ~

      \bar "|"
      c'2.

      \bar "|"
      R2.

      \bar "|"
      r2 g'4 ~

      \bar "|"
      g'2. ~

      \bar "|"
      g'2.
    }
  >>
  \new Staff <<
    \global {
      \bar "|"
      \clef percussion
      \time 3/4
      R2.

      \bar "|"
      g'2. ~

      \bar "|"
      g'2.

      \bar "|"
      r4 g'2 ~

      \bar "|"
      g'2 r4

      \bar "|"
      g'2.
    }
  >>
>>

\score {
  <<
    \Bassklarinette
    \Perkussion
  >>
}

[image of music]


Tam-tam example

A tam-tam example, entered with ’tt’

#(define mydrums '((tamtam default #f 0)))

\new DrumStaff \with { instrumentName = #"Tamtam" }

\drummode {
  \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
  \override Staff.StaffSymbol.line-positions = #'( 0 )
  \override Staff.BarLine.bar-extent = #'(-1.5 . 1.5)

  tt 1 \pp \laissezVibrer
}

[image of music]


Tambourine example

A tambourine example, entered ’tamb’

\paper { tagline = ##f }

#(define mydrums '((tambourine default #f 0)))

\new DrumStaff \with { instrumentName = #"Tambourine" }

\drummode {
  \set DrumStaff.drumStyleTable = #(alist->hash-table mydrums)
  \override Staff.StaffSymbol.line-positions = #'( 0 )
  \override Staff.BarLine.bar-extent = #'(-1.5 . 1.5)

  \time 6/8
  tamb8. 16 8 8 8 8 |
  tamb4. 8 8 8 |
  % the trick with the scaled duration and the shorter rest
  % is neccessary for the correct ending of the trill-span!
  tamb2.*5/6 \startTrillSpan s8 \stopTrillSpan |
}

[image of music]


LilyPond — Fragments v2.23.82 (branca de desenvolupament).