%% Generated by lilypond-book.py
%% Options: [indent=0\mm,verbatim,doctitle,alt=[image of music],texidoc,line-width=160\mm]
\include "lilypond-book-preamble.ly"
% ****************************************************************
% Start cut-&-pastable-section
% ****************************************************************
\paper {
#(define dump-extents #t)
indent = 0\mm
line-width = 160\mm
force-assignment = #""
line-width = #(- line-width (* mm 3.000000))
}
\layout {
}
% ****************************************************************
% ly snippet:
% ****************************************************************
\sourcefilename "flamenco-notation.ly"
\sourcefileline 0
%% Do not edit this file; it is auto-generated from LSR http://lsr.dsi.unimi.it
%% This file is in the public domain.
\version "2.11.62"
\header {
lsrtags = "fretted-strings"
texidoc = "
For flamenco guitar, special notation is used:
* a golpe symbol to indicate a slap on the guitar body with the nail of
the ring finger
* an arrow to indicate (the direction of) strokes
* different letters for fingering (\"p\": thumb, \"i\": index finger,
\"m\": middle finger, \"a\": ring finger and \"x\": little finger)
* 3- and 4-finger rasgueados; stroke upwards with all fingers, ending
with an up- and down using the index finger
* abanicos: strokes (in tuples) with thumb (down), little and index
finger (both up). There's also an abanico 2 where middle and ring
finger are used instead of the little finger.
* alza pua: fast playing with the thumb
Most figures use arrows in combination with fingering; with abanicos
and rasgueados, noteheads are printed only for the first chord.
This snippet contains some header-like code that can be copied as
@samp{flamenco.ly} and included in source files.
"
doctitle = "Flamenco notation"
} % begin verbatim
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%% Cut here ----- Start 'flamenco.ly'
% Text indicators
abanico = \markup { \italic Abanico }
rasgueaso = \markup { \italic Ras. }
alzapua = \markup { \italic Alzapua }
% Finger stroke symbols
strokeUp = \markup { \postscript #"
0.1 setlinewidth
0.5 0 moveto
0.5 2 lineto
0.2 1.4 lineto
0.5 2 moveto
0.8 1.4 lineto
stroke
"}
strokeDown = \markup { \postscript #"
0.1 setlinewidth
0.5 2 moveto
0.5 0 lineto
0.2 0.6 lineto
0.5 0 moveto
0.8 0.6 lineto
stroke
"}
% Golpe symbol
golpe = \markup { \postscript #"
0.2 setlinewidth
0 0 moveto
1 0 lineto
1 1 lineto
stroke
"\postscript #"
0.1 setlinewidth
-0.6 -0.1 moveto
-0.6 1.0 lineto
0.5 1.0 lineto
stroke
"}
strokeUpGolpe = \markup { \column { \golpe \line { \strokeUp }}}
iUpGolpe = \markup { \column { \golpe \line { \small i } \line { \strokeUp }}}
% Strokes for all fingers
pUp = \markup { \column { \small p \line { \strokeUp }}}
pDown = \markup { \column { \small p \line { \strokeDown }}}
iUp = \markup { \column { \small i \line { \strokeUp }}}
iDown = \markup { \column { \small i \line { \strokeDown }}}
mUp = \markup { \column { \small m \line { \strokeUp }}}
mDown = \markup { \column { \small m \line { \strokeDown }}}
aUp = \markup { \column { \small a \line { \strokeUp }}}
aDown = \markup { \column { \small a \line { \strokeDown }}}
xUp = \markup { \column { \small x \line { \strokeUp }}}
xDown = \markup { \column { \small x \line { \strokeDown }}}
% Just handy :)
tupletOff = {
\once \override TupletNumber #'stencil = ##f
\once \override TupletBracket #'stencil = ##f
}
tupletsOff = {
\override TupletNumber #'stencil = ##f
\override TupletBracket #'bracket-visibility = #'if-no-beam
}
tupletsOn = {
\override TupletBracket #'bracket-visibility = #'default
\revert TupletNumber #'stencil
}
headsOff = {
\override TabNoteHead #'transparent = ##t
\override NoteHead #'transparent = ##t
\override NoteHead #'no-ledgers = ##t
}
headsOn = {
\override TabNoteHead #'transparent = ##f
\override NoteHead #'transparent = ##f
\override NoteHead #'no-ledgers = ##f
}
%%%%%%% Cut here ----- End 'flamenco.ly'
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
part = \relative c' {
8^\iUp
8^\iDown
r4
r2^\golpe
8^\iUp
8^\iDown
8^\iUpGolpe
8^\iDown
r2
16^\aUp
\headsOff
^\mUp
^\iUp
^\iDown~
\headsOn
2
r4
\tupletOff
\times 4/5 {
16^\xUp
\headsOff
^\aUp
^\mUp
^\iUp
^\iDown~
\headsOn
}
2
r4
\tupletsOff
\times 2/3 {
8^\pDown
\headsOff
^\xUp
^\iUp
\headsOn
}
\times 2/3 {
8^\pDown
\headsOff
^\xUp
^\iUp
\headsOn
}
\times 2/3 {
8^\pDown
\headsOff
^\xUp
^\iUp
\headsOn
}
\times 2/3 {
8^\pDown
\headsOff
^\xUp
^\iUp
\headsOn
}
\tupletsOff
\override Beam #'positions = #'(2 . 2)
\times 2/3 {
a8^\markup{ \small p }
^\strokeUpGolpe
^\strokeDown
}
\times 2/3 {
a,8^\markup{ \small p }
^\strokeUpGolpe
^\strokeDown
}
\times 2/3 {
a,8^\markup{ \small p }
^\strokeUpGolpe
^\strokeDown
}
\times 2/3 {
a,8^\markup{ \small p }
^\strokeUpGolpe
^\strokeDown
}
\tupletsOn
\once \override TextScript #'extra-offset = #'(0 . -1)
1_\golpe^\mUp
\bar "|."
}
\score {
\new StaffGroup <<
\context Staff = "part" <<
\clef G
\transpose c c'
{
\part
}
>>
\context TabStaff {
\part
}
>>
\layout {
ragged-right = ##t
}
}
% ****************************************************************
% end ly snippet
% ****************************************************************